During this period, we successfully shipped Multitouch version 3.11 to the Windows Store. However, we continued to work closely with our client to process feedback from the Windows Store team. This allowed us to make any necessary adjustments to ensure that the application met the store's requirements and was easily accessible to users.
At the same time, we recognized the importance of providing each MotionInput team with a designated point of contact to address any MFC, Motioninput, or compilation bugs they encountered during term 2. We worked together to create a system for assigning teams to each one of us, ensuring that there was a clear line of communication and support available to all teams. By doing so, we could better streamline the development process and address any issues that arose more efficiently.